“Ghost Squirrel” succumbed to a fairly common creative death: putting ambition before a defined scope. There’s a lot of really good individual scenes in here, but I don’t believe it would have ever held together as a focused narrative whole. So, time to call it methinks. (plus I’m working on the much stronger Falling City!)
I love sculpting. Don’t do it enough any more. But I did play around with Sculptris a little while ago for fun.
Highlight of that experiment was a bard orc character I was making for DnD.
Goofy hat courtesy of a (15th C.?) french training helmet I pulled out of an arms and armor book, but he’s actually quite pretty under there.
As a bonus: two views of a lizard warrior thing. I broke my video card before I could finish her arms. Oops. (Also I want her boots. They look warm.)
Well, I haven’t updated this site in an embarrassingly long time. There’s a good reason for it!
Short answer: I’m working on a long form comic and I can’t show it yet.
Long answer: I’m working on a revamped version of Ghost Squirrel. Yes, there is some of that title on this site, but the posted version is definitely a first draft. It happens. You get to a point and realize “this ain’t working” and need to shift gears. The new gear? “Screw final art I’m working exclusively on script and layout until this shit is solid.” As of this posting I’m up to 141 pages of layouts for the new narrative. Not too shabby, methinks.
I cannot, however, leave this post totally devoid of imagery so here’s an out of context page:
I’m not actively working on these comic pages anymore (or rather, I’m taking a break to work on a prose version of the narrative). But I might as well post what’s already done. Everything that’s posted so far is here.
New page! Everything posted thus far here.